Tag Archives: GenCon Indy

11.Bonus-01: Characterization and Differentiation, with Robin Hobb

Robin Hobb joined us at GenCon Indy for a discussion of characterization and differentiation. And by “discussion,” what we really mean is “we ask Robin all the questions.” We learn about Robin’s process for creating characters, wrapping stories around them, and making these characters distinctly different from each other.

Credits: This episode was recorded by Joel Burnham, and mastered by Alex Jackson, and was made possible by the generous support of the GenCon Indy Writer’s Symposium, and the Writing Excuses patrons at Patreon.

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Pull some of your favorite books down, examine the dialog itself, without tags, and determine what tricks the writer has used to differentiate the character voices.

Hex, by Thomas Olde Huevelt

11.05: Writing and World Building for Role Playing Games

Michelle Lyons-McFarland, Monica Valentinelli, and Shanna Germain joined Howard and Dan at GenCon Indy for an episode which is a thinly-veiled indulgence for Howard to glean advice from three people who know far more about the craft of RPG design than he does.

Our discussion centers around how world building for role playing games, and especially the manner in which the world is presented, differs from world building for novels. We don’t talk about rule sets or physics simulations. We’re after the things that players want and need to read in order to immerse themselves in the setting, and get “in fiction.”

Pro-Tip: There are two major things, listeners, that you can get from this podcast: first, soak up the incredibly valuable writing-for-RPGs information provided by our guests. Second, listen to how Howard abases himself when he has the opportunity to sit down with experts who have information he desperately needs.

Liner Notes: Howard habitually mispronounces the word “ablative.” The accent should be on the first syllable: [ab-luh-tiv]

Addendum: As of this posting The Planet Mercenary Role Playing Game is not yet available for purchase. Details about the project can be found here.

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Write about a non-player, non-heroic character (say, the NPC who cleans the alley behind the tavern) in your setting. What do they want? What do they fear? What do they love? How might their story play out independently from the story told by the players?

Perdido Street Station, By China Mieville, narrated by John Lee

Writing Excuses 10.41: Your Character’s Moral Pendulum

Brad Beaulieu and Jaym Gates join us from the GenCon Indy Writing Symposium to talk about good versus evil, and how your character might swing between the two. And it’s all about that swing. Moral grey areas are more interesting if we move through them. We talk about how we swing the pendulum, what difficulties we encounter, and what sorts of things we want to have happen to our reader when it moves.

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Try it at home! Gradually move the moral pendulum for one of your “goodest” characters, and do so without knowing where that will lead. Discovery-write your way down the slippery slope…

The Merchant Adventurer, written and narrated by Patrick E. McLean

Writing Excuses 10.37: Being a Good Panelist and a Great Moderator, with Susan J. Morris and Marc Tassin

This month’s wildcard episode comes to you from the 2015 GenCon Indy Writers’ Symposium, where Dan and Howard had the opportunity to interview Susan J. Morris and Marc Tassin. Susan is one of the finest moderators the symposium has ever seen, and Marc directs the event, building the schedule around good panelists and great moderators. Their advice is insightful, fresh, and spot-on. If you ever find yourself scheduled to speak on, or moderate, a panel, this episode is a great listen for beginning your preparation.

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You’ve been invited to BobCon, and when you arrive at BobCon you realize WHY it’s called BobCon. How do you escape?

A Darker Shade of Magic, by V. E. Schwab, narrated by Steven Crossley

Writing Excuses 8.46: Editing with Aeryn Rudel

Aeryn Rudel, publications manager (it’s like the editor-in-chief) of Privateer Press‘s Skull Island X imprint, joins us to talk about editing. Obligatory disclaimer — Aeryn is Howard’s boss when Howard writes things like “Extraordinary Zoology.”

Aeryn begins by explaining to us what it is that he’s looking for in works, in the authors with whom he works, and how writers might prepare themselves for this kind of work, but his real job here on the ‘cast is to talk to us about the role of the editor. Much of that role deals with continuity of to the setting and the tone of the piece, but there’s plenty more.

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Hell’s copyeditor.

The Blade Itself: The First Law: Book One by Joe Abercrombie, narrated by Steven Pacey

Writing Excuses 8.35: Digging Yourself Out of Holes with Jeph Jacques

At the time this podcast airs, Jeph Jacques’ Permanence project on Kickstarter has just nine days left. Jeph joined us at GenCon Indy to talk discovery writing with Brandon, Mary, and Howard, and yes, we totally agreed to plug his rock-and-roll side-gig in exchange.

Jeph Jacques is best known for Questionable Content, and by way of disclosure, Brandon has been a QC fan for years. He’s a discovery writer, and he has written himself into more than one corner. We ask him how far ahead he works, how he develops an idea, and especially how he fixes things if his discovery writing has taken him someplace he needs to get back out of.

His first step is to admit that he is, in fact, stuck in a corner. One of his tricks is a tool any of you can use in any project, Oblique Strategies, in which a random phrase (drawn from a deck of cards, or generated for you on the web) challenges you to rethink the spot that your story is in.

Obviously there’s more to it than that, but this? This is not where you’ll find the transcript. Transcripts end up here.

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Go back to whatever you wrote most recently and come up with a different solution for the scene, changing the emotional beat of the scene.

The Player of Games, by Iain M. Banks, narrated by Peter Kenny