Writing Excuses 5.32: Urban Fantasy

We begin our discussion of Urban Fantasy with a discussion of definitions, which quickly devolves into an argument over what we are actually supposed to be talking about. Moving right along, we explore what sorts of things we find in an Urban Fantasy, and what sorts of rules these stories usually abide by. Dan tells … Continue reading Writing Excuses 5.32: Urban Fantasy


Writing Excuses 11.Bonus-03: Some Books Have Maps in the Front, with Maurice Broaddus, Mur Lafferty, and James Sutter From http://www.writingexcuses.com/2016/11/03/11-bonus-03-some-books-have-maps-in-the-front-with-maurice-broaddus-mur-lafferty-and-james-sutter/ Key Points: A map is often the first step in worldbuilding. Maps help with blocking a story, because you know how to get from A to B. Borders, resources, maps help you understand the setting. … Continue reading 11.Bonus-03


Writing Excuses 11.Bonus-01: Characterization and Differentiation, With Robin Hobb From http://www.writingexcuses.com/2016/10/12/11-bonus-01-characterization-and-differentiation-with-robin-hobb/ Key points: How do you make characters unique and interesting? How do you create characters? Some writers start with a plot or a what-if. Others start with a character. When a character steps out and starts talking, the world will form around them. Ask … Continue reading 11.Bonus-01


Writing Excuses 11.35: Elemental Humor Q&A with Victoria Schwab From http://www.writingexcuses.com/2016/08/28/11-35-elemental-humor-qa-with-victoria-schwab/ Q&A Summary: Q: How do you add humor to a serious story without breaking the mood or how do you inject humor into a dramatic scene without breaking the building tension? A: Humor can be a good pressure valve, to deflate just a bit. … Continue reading 11.35


Writing Excuses 11.30: Elemental Thriller Q&A From http://www.writingexcuses.com/2016/07/24/11-30-elemental-thriller-qa/ Q&A Summary Q: How do I build tension consistently through my story? As opposed to having little batches of it here and there? A: Shorten sequel time, or overlap it with another piece of action. Raise stakes consistently. Set the stakes in the beginning, then just remind … Continue reading 11.30