Brandon, Dan, and Howard brainstorm an urban fantasy set in a big-box store in Park City, Utah.
We begin our discussion of Urban Fantasy with a discussion of definitions, which quickly devolves into an argument over what we are actually supposed to be talking about. Moving right along, we explore what sorts of things we find in an Urban Fantasy, and what sorts of rules these stories usually abide by. Dan tells … Continue reading Writing Excuses 5.32: Urban Fantasy
Writing Excuses 12.48: Q&A on Novels and Series, with Brian McClellan From http://www.writingexcuses.com/2017/11/26/12-48-qa-on-novels-and-series-with-brian-mcclellan/ Q&A Summary: Q: How do you write an ending that gives a sense of closure, but still leaves it open for more stories? A: Make sure the ending is satisfying. Try introducing a cast in the first book of strong supporting characters, … Continue reading 12.48
Writing Excuses 12.18: Gendered Dialect, with J. R. Johansson From http://www.writingexcuses.com/2017/04/30/12-18-gendered-dialect-with-j-r-johansson/ Key Points: Men and women have different motivations in communication. Women, in general, seek connections, while men seek status. Women use rapport talk, while men use report talk. Men tend to goal-oriented communications, while women are building bonds. When women join other women, the … Continue reading 12.18
Writing Excuses 12.4: Hybrid Viewpoints From http://www.writingexcuses.com/2017/01/22/12-4-hybrid-viewpoints/ Key points: Hybrid viewpoints mean we’re mixing first and third person, or present and past tense, or otherwise tinkering with the structure. Frame stories. A journal entry, 1001 Arabian Nights, stories in a bar. Story within a story. The dynamic between the two stories can help establish untrustworthy … Continue reading 12.4
Writing Excuses 11.Bonus-03: Some Books Have Maps in the Front, with Maurice Broaddus, Mur Lafferty, and James Sutter From http://www.writingexcuses.com/2016/11/03/11-bonus-03-some-books-have-maps-in-the-front-with-maurice-broaddus-mur-lafferty-and-james-sutter/ Key Points: A map is often the first step in worldbuilding. Maps help with blocking a story, because you know how to get from A to B. Borders, resources, maps help you understand the setting. … Continue reading 11.Bonus-03