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	<title>Comments on: Writing Excuses Episode 15: Costs and Ramifications of Magic</title>
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	<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/</link>
	<description>Fifteen minutes long, because you&#039;re in a hurry, and we&#039;re not that smart.</description>
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		<title>By: Mrblah3</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-2/#comment-37398</link>
		<dc:creator>Mrblah3</dc:creator>
		<pubDate>Tue, 26 Jan 2010 21:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-37398</guid>
		<description>I&#039;m late to the party, but im catching up!:P This chapter really helped me with a story im writing. At the start of my notes it was just they used their own magical, then physical energy, and if they used to much they died. Now i&#039;ve kept that, but it also bleeds energy from around you. So things start to dull, rot e.t.c.. The more magic you use the worse the affects. Okay, bit of a tangent, but just to say thanks for writing excusesXD</description>
		<content:encoded><![CDATA[<p>I&#8217;m late to the party, but im catching up!:P This chapter really helped me with a story im writing. At the start of my notes it was just they used their own magical, then physical energy, and if they used to much they died. Now i&#8217;ve kept that, but it also bleeds energy from around you. So things start to dull, rot e.t.c.. The more magic you use the worse the affects. Okay, bit of a tangent, but just to say thanks for writing excusesXD</p>
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		<title>By: Lisa</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-2/#comment-37085</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Fri, 11 Dec 2009 02:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-37085</guid>
		<description>one thing i thought of to do with my magic system was to make it a common factor in the book. If everyone has magic than its not really special anymore. This allowed my world to be more developed than it would have been otherwise AND give my characters all some fun talent.</description>
		<content:encoded><![CDATA[<p>one thing i thought of to do with my magic system was to make it a common factor in the book. If everyone has magic than its not really special anymore. This allowed my world to be more developed than it would have been otherwise AND give my characters all some fun talent.</p>
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		<title>By: Writing Magic in Fantasy Fiction &#171; Words and Coffee</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-2/#comment-36896</link>
		<dc:creator>Writing Magic in Fantasy Fiction &#171; Words and Coffee</dc:creator>
		<pubDate>Wed, 18 Nov 2009 18:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-36896</guid>
		<description>[...] Writing Excuses podcasts (I recommend checking out their other podcasts as well): This week the Writing Excuses team [...]</description>
		<content:encoded><![CDATA[<p>[...] Writing Excuses podcasts (I recommend checking out their other podcasts as well): This week the Writing Excuses team [...]</p>
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		<title>By: Hadeen</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-2/#comment-14430</link>
		<dc:creator>Hadeen</dc:creator>
		<pubDate>Thu, 02 Oct 2008 22:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-14430</guid>
		<description>One hint which worked perfectly for me so far: When you are finished developing your magic system, write it down as a concept paper, go to your local RPG circle and give it to the most notorious powergamer/munchkin. These guys are geniuses in breaking magic systems to create omnipotent characters.

So even if your magic system doesn&#039;t fail catastrophically you can still get some nice pointers on how your protagonists/villains in the story could exploit magic to give them an edge. 

As mentioned in episode 14 - this is actually the most fun part: Establishing a ruleset the reader can relate to and then surprise him by an application he hadn&#039;t considered yet.</description>
		<content:encoded><![CDATA[<p>One hint which worked perfectly for me so far: When you are finished developing your magic system, write it down as a concept paper, go to your local RPG circle and give it to the most notorious powergamer/munchkin. These guys are geniuses in breaking magic systems to create omnipotent characters.</p>
<p>So even if your magic system doesn&#8217;t fail catastrophically you can still get some nice pointers on how your protagonists/villains in the story could exploit magic to give them an edge. </p>
<p>As mentioned in episode 14 &#8211; this is actually the most fun part: Establishing a ruleset the reader can relate to and then surprise him by an application he hadn&#8217;t considered yet.</p>
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		<title>By: John Brown - the author&#8217;s official site &#187; Blog Archive &#187; Inventing magic</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-2/#comment-6291</link>
		<dc:creator>John Brown - the author&#8217;s official site &#187; Blog Archive &#187; Inventing magic</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-6291</guid>
		<description>[...] http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic... [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic.." rel="nofollow">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic..</a>. [...]</p>
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		<title>By: John Brown</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-2/#comment-6283</link>
		<dc:creator>John Brown</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-6283</guid>
		<description>Late listening to this, but I want to say that I think the focus on limitations and ramifications excellent. However, I&#039;ve found the word &quot;cost&quot; to ultimately be counterproductive because &quot;cost&quot; often leads people to think ONLY of magics where you trade x thing for y power. Blood, memories, vitality, years of life, etc. Magics that use fuel (cost things) are all great, but there are so many magics where there isn&#039;t any cost. 

For example, Heroes shows a lot of magic without cost. What does it cost Hiro to time travel? Nothing. It&#039;s free. What about the painter? He can do it at will. The guy who goes invisible. The cheerleader who regenerates. Same with all the other characters there. What about the magic in Elantris? It costs nothing to draw the runes. What was consumed? Nothing. What about Orson Card&#039;s Hatrack world? Alvin can doodlebug until doomsday. There&#039;s no fuel required.   

Some may say it&#039;s semantics, but it&#039;s not. It affects the paths taken in the invention of the magic. Don&#039;t trust me, do a group magic brainstorm session where you ask this question and then another where you ask about limitations instead. 

I&#039;ve found that it&#039;s more helpful to ask these questions.

--What is a cool power?
--What are the limitations to it? (Here we can use costs or MANY other types of limitations like genetics/bloodlines, intelligence, sources, morals, geography, times, etc.)
--What are the ramifications and conflicts of using it?</description>
		<content:encoded><![CDATA[<p>Late listening to this, but I want to say that I think the focus on limitations and ramifications excellent. However, I&#8217;ve found the word &#8220;cost&#8221; to ultimately be counterproductive because &#8220;cost&#8221; often leads people to think ONLY of magics where you trade x thing for y power. Blood, memories, vitality, years of life, etc. Magics that use fuel (cost things) are all great, but there are so many magics where there isn&#8217;t any cost. </p>
<p>For example, Heroes shows a lot of magic without cost. What does it cost Hiro to time travel? Nothing. It&#8217;s free. What about the painter? He can do it at will. The guy who goes invisible. The cheerleader who regenerates. Same with all the other characters there. What about the magic in Elantris? It costs nothing to draw the runes. What was consumed? Nothing. What about Orson Card&#8217;s Hatrack world? Alvin can doodlebug until doomsday. There&#8217;s no fuel required.   </p>
<p>Some may say it&#8217;s semantics, but it&#8217;s not. It affects the paths taken in the invention of the magic. Don&#8217;t trust me, do a group magic brainstorm session where you ask this question and then another where you ask about limitations instead. </p>
<p>I&#8217;ve found that it&#8217;s more helpful to ask these questions.</p>
<p>&#8211;What is a cool power?<br />
&#8211;What are the limitations to it? (Here we can use costs or MANY other types of limitations like genetics/bloodlines, intelligence, sources, morals, geography, times, etc.)<br />
&#8211;What are the ramifications and conflicts of using it?</p>
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		<title>By: Doug</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-2/#comment-4079</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 17 Jun 2008 03:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-4079</guid>
		<description>&lt;i&gt;Pessimists unite!&lt;/i&gt;

Nah, that&#039;ll never work...</description>
		<content:encoded><![CDATA[<p><i>Pessimists unite!</i></p>
<p>Nah, that&#8217;ll never work&#8230;</p>
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		<title>By: Andrew</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-4067</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-4067</guid>
		<description>Hiya great podcast, I&#039;m not sure whether anyone&#039;s mentioned the Warhammer world in this thread before (I&#039;m just popping on don&#039;t have time to read ALL the other comments sorry) anyway the point is Warhammer is a war scale tactical tabletop game similar to D&amp;D anyway the way they implementaed ramifications is with miscasts, basicly if you get the wrong role something bad happens to you, this ranges from not being able to cast magic for a while to having your head explode! Anyway what my point is, is that sometimes games CAN bring in good things like this (although I think it was probably brought in to expand gameplay rather than the universe.)</description>
		<content:encoded><![CDATA[<p>Hiya great podcast, I&#8217;m not sure whether anyone&#8217;s mentioned the Warhammer world in this thread before (I&#8217;m just popping on don&#8217;t have time to read ALL the other comments sorry) anyway the point is Warhammer is a war scale tactical tabletop game similar to D&amp;D anyway the way they implementaed ramifications is with miscasts, basicly if you get the wrong role something bad happens to you, this ranges from not being able to cast magic for a while to having your head explode! Anyway what my point is, is that sometimes games CAN bring in good things like this (although I think it was probably brought in to expand gameplay rather than the universe.)</p>
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		<title>By: Ben</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2846</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 29 May 2008 01:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2846</guid>
		<description>Find something anything that hits your muse and write but, do it &quot;Originally&quot;</description>
		<content:encoded><![CDATA[<p>Find something anything that hits your muse and write but, do it &#8220;Originally&#8221;</p>
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		<title>By: mad</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2777</link>
		<dc:creator>mad</dc:creator>
		<pubDate>Wed, 28 May 2008 05:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2777</guid>
		<description>While hearing this and reading the comments, I kept thinking about the World Tree RPG. It uses &quot;everyone can do magic&quot;, and plays it out fairly well. For example: there&#039;s a Healer&#039;s Guild, who do heal by magic. But the effectiveness of the healing spells comes from the caster&#039;s knowledge of medicine. 
It&#039;s written as a RPG, but also working in stories: one of the authors has, for example, an in-character livejournal (Sythyry&#039;s Journal). Sorry if this sounds like advertisement, I&#039;m in no way associated with the authors or publishers. :)</description>
		<content:encoded><![CDATA[<p>While hearing this and reading the comments, I kept thinking about the World Tree RPG. It uses &#8220;everyone can do magic&#8221;, and plays it out fairly well. For example: there&#8217;s a Healer&#8217;s Guild, who do heal by magic. But the effectiveness of the healing spells comes from the caster&#8217;s knowledge of medicine.<br />
It&#8217;s written as a RPG, but also working in stories: one of the authors has, for example, an in-character livejournal (Sythyry&#8217;s Journal). Sorry if this sounds like advertisement, I&#8217;m in no way associated with the authors or publishers. <img src='http://www.writingexcuses.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Andreas</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2662</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Mon, 26 May 2008 18:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2662</guid>
		<description>I am late for the party, and I am to lazy to ready every previous post (there&#039;s a lot of them you know ;-)) word by word, so some of this may have been said before:

Don&#039;t just apply the &quot;donkey rule&quot; to check if your magic system breaks the non-magic aspects of the world. Make certain your magic system doesn&#039;t break itself.  For example: If you have shapeshifting, spells or powers that allow people to change their eyecolor, sex, whatever... when would they need a healer? Losing an arm or a leg might be one case, but what would stop a shapeshifter from using his powers to replace burned flesh with perfectly good new skin, or turn cancerous cells into non-cancerous ones? And that&#039;s just one possible example.

Consequences don&#039;t have to stem from casting a spell, they can also come from how you acquire your spellcasting abilities.  Suppose there&#039;s a character who strikes a bargain with demonic powers to become a spellcaster, someone who sells his soul to the devil. Casting spells may be something he does at the drop of the proverbial hat, but now the demon hunters are after him, he runs into the father of the virgin he sacrificed to the devil, and so on.  There can be direct rammifications of magic, and indirect ones - storytelling consequences. And I think the latter are much more interesting to explore, even if there is no &quot;direct cost&quot; to spellcasting.</description>
		<content:encoded><![CDATA[<p>I am late for the party, and I am to lazy to ready every previous post (there&#8217;s a lot of them you know <img src='http://www.writingexcuses.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> ) word by word, so some of this may have been said before:</p>
<p>Don&#8217;t just apply the &#8220;donkey rule&#8221; to check if your magic system breaks the non-magic aspects of the world. Make certain your magic system doesn&#8217;t break itself.  For example: If you have shapeshifting, spells or powers that allow people to change their eyecolor, sex, whatever&#8230; when would they need a healer? Losing an arm or a leg might be one case, but what would stop a shapeshifter from using his powers to replace burned flesh with perfectly good new skin, or turn cancerous cells into non-cancerous ones? And that&#8217;s just one possible example.</p>
<p>Consequences don&#8217;t have to stem from casting a spell, they can also come from how you acquire your spellcasting abilities.  Suppose there&#8217;s a character who strikes a bargain with demonic powers to become a spellcaster, someone who sells his soul to the devil. Casting spells may be something he does at the drop of the proverbial hat, but now the demon hunters are after him, he runs into the father of the virgin he sacrificed to the devil, and so on.  There can be direct rammifications of magic, and indirect ones &#8211; storytelling consequences. And I think the latter are much more interesting to explore, even if there is no &#8220;direct cost&#8221; to spellcasting.</p>
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		<title>By: Raethe</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2632</link>
		<dc:creator>Raethe</dc:creator>
		<pubDate>Mon, 26 May 2008 03:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2632</guid>
		<description>The BareNaked Ladies have a song about that. Aptly titled &quot;It&#039;s All Been Done&quot;. 

*koff* 

More seriously, while I&#039;m all for originality, I think that worrying about it -too- much can be paralyzing. &#039;Cause honestly, your original idea probably HAS been done before.  That, and it&#039;s possible to use an old idea without being derivative, I think. 

The memory thing: Very cool. Actually, I think they had something similiar in Final Fantasy VIII. They failed to make anything of it, which is unfortunate, but it still has the potential to be cool. 

Someone suggested a podcast on book contracts/rights etcetera. If we&#039;re taking a vote, I second the motion. :)</description>
		<content:encoded><![CDATA[<p>The BareNaked Ladies have a song about that. Aptly titled &#8220;It&#8217;s All Been Done&#8221;. </p>
<p>*koff* </p>
<p>More seriously, while I&#8217;m all for originality, I think that worrying about it -too- much can be paralyzing. &#8216;Cause honestly, your original idea probably HAS been done before.  That, and it&#8217;s possible to use an old idea without being derivative, I think. </p>
<p>The memory thing: Very cool. Actually, I think they had something similiar in Final Fantasy VIII. They failed to make anything of it, which is unfortunate, but it still has the potential to be cool. </p>
<p>Someone suggested a podcast on book contracts/rights etcetera. If we&#8217;re taking a vote, I second the motion. <img src='http://www.writingexcuses.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Stephen M (Ethesis)</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2603</link>
		<dc:creator>Stephen M (Ethesis)</dc:creator>
		<pubDate>Sun, 25 May 2008 21:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2603</guid>
		<description>&quot;One idea that occurred to me during this podcast was the concept of one-shot magic: during a person’s lifetime in a given magical world, he or she is able to cast a magic spell of some kind only once in their entire lives.&quot;

Been done, with twists and stories.</description>
		<content:encoded><![CDATA[<p>&#8220;One idea that occurred to me during this podcast was the concept of one-shot magic: during a person’s lifetime in a given magical world, he or she is able to cast a magic spell of some kind only once in their entire lives.&#8221;</p>
<p>Been done, with twists and stories.</p>
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		<title>By: Sean Duggan</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2587</link>
		<dc:creator>Sean Duggan</dc:creator>
		<pubDate>Sun, 25 May 2008 14:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2587</guid>
		<description>I&#039;ve had a few series which I felt had very interesting costs involved in them. Rick Cook&#039;s Wizardry series dealt with a world where, initially, magic was powerful and without significant cost (IIRC, it depended on magic inherent to the environment, but it was a wholly renewable resource) but was unpredictable in that the more powerful of a spell, the more likely it would have unexpected effects and the more it would be dependent on specific factors. The powerful wizards are basically those who are observant and methodical enough to be able to figure out all of the little environmental factors so that they can perform a spell the same way over and over again. Anyhow, Wiz, transplanted computer programmer, finds that there are simple spells that aren&#039;t effected significantly by environmental factors, and builds a functional magic compiler. Cue in numerous jokes about demon processes... the later books largely deal with the consequences of this power spreading, with amateur hackers dreaming up highly destructive spells with unintended side effects until Wiz (ROT13) vagebqhprf n oravta ivehf gb pevccyr gur choyvpyl ninvynoyr pbzcvyref gb yvzvg gurve cbjre. To me, the series embodied a lot of the issues that would arise if powerful magic became available to the common people.

A second series which I found fascinating was Lawrence Watt-Evans&#039;s Ethshar series, particularly the warlocks. Tremendous power and the warlocks actually grow stronger the more they use their power, but the more they use their power, the sooner they go insane and fly off on a journey towards the source of their power from which they never return. It&#039;s also impossible to become a warlock in any other way than having been one of the people who was given the ability during the Night of Madness, so its power is limited that way.

Lastly, a frightening cost I found was in the second Neverending Story. The one character had unlimited wishes, but lost a memory every time he used one. Could you imagine being able to use magic but never knowing what you might lose, and worse, never knowing what you lost? ^_^ I could just see such a system, complete with wizards who live lives of excess, trying to pack in as many memories as possible, apparently senile elder wizards who&#039;ve bartered away all of their memories, and tales of some wizard who accomplished a great magic, &quot;but the poor fellow lost a very important memory, how to breathe... I think he was almost figuring it out near the end, but he was a little too late.&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had a few series which I felt had very interesting costs involved in them. Rick Cook&#8217;s Wizardry series dealt with a world where, initially, magic was powerful and without significant cost (IIRC, it depended on magic inherent to the environment, but it was a wholly renewable resource) but was unpredictable in that the more powerful of a spell, the more likely it would have unexpected effects and the more it would be dependent on specific factors. The powerful wizards are basically those who are observant and methodical enough to be able to figure out all of the little environmental factors so that they can perform a spell the same way over and over again. Anyhow, Wiz, transplanted computer programmer, finds that there are simple spells that aren&#8217;t effected significantly by environmental factors, and builds a functional magic compiler. Cue in numerous jokes about demon processes&#8230; the later books largely deal with the consequences of this power spreading, with amateur hackers dreaming up highly destructive spells with unintended side effects until Wiz (ROT13) vagebqhprf n oravta ivehf gb pevccyr gur choyvpyl ninvynoyr pbzcvyref gb yvzvg gurve cbjre. To me, the series embodied a lot of the issues that would arise if powerful magic became available to the common people.</p>
<p>A second series which I found fascinating was Lawrence Watt-Evans&#8217;s Ethshar series, particularly the warlocks. Tremendous power and the warlocks actually grow stronger the more they use their power, but the more they use their power, the sooner they go insane and fly off on a journey towards the source of their power from which they never return. It&#8217;s also impossible to become a warlock in any other way than having been one of the people who was given the ability during the Night of Madness, so its power is limited that way.</p>
<p>Lastly, a frightening cost I found was in the second Neverending Story. The one character had unlimited wishes, but lost a memory every time he used one. Could you imagine being able to use magic but never knowing what you might lose, and worse, never knowing what you lost? ^_^ I could just see such a system, complete with wizards who live lives of excess, trying to pack in as many memories as possible, apparently senile elder wizards who&#8217;ve bartered away all of their memories, and tales of some wizard who accomplished a great magic, &#8220;but the poor fellow lost a very important memory, how to breathe&#8230; I think he was almost figuring it out near the end, but he was a little too late.&#8221;</p>
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		<title>By: Nullcast</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2537</link>
		<dc:creator>Nullcast</dc:creator>
		<pubDate>Sat, 24 May 2008 19:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2537</guid>
		<description>What I think is worth mention is a limitation of magic through a lack of tactical utility.  Zelazny did a pretty good job of this in the Dilvish the Damned series.  Here you&#039;ve got a character who has literally fought his way back from Hell after centuries and while he was there he taught himself magic.  Only problem is the magic he taught himself was what he thought would be useful on his quest for revenge, various &quot;Awful Sayings&quot;.  He can use them only once each, they are pretty universally dark spells, and the majority of them do things like level cities.  When he gets back to the world he&#039;s left with very few options in-between fighting with his sword and nuking the ground he is standing on.</description>
		<content:encoded><![CDATA[<p>What I think is worth mention is a limitation of magic through a lack of tactical utility.  Zelazny did a pretty good job of this in the Dilvish the Damned series.  Here you&#8217;ve got a character who has literally fought his way back from Hell after centuries and while he was there he taught himself magic.  Only problem is the magic he taught himself was what he thought would be useful on his quest for revenge, various &#8220;Awful Sayings&#8221;.  He can use them only once each, they are pretty universally dark spells, and the majority of them do things like level cities.  When he gets back to the world he&#8217;s left with very few options in-between fighting with his sword and nuking the ground he is standing on.</p>
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	<item>
		<title>By: Kirk L. Shaw</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2517</link>
		<dc:creator>Kirk L. Shaw</dc:creator>
		<pubDate>Sat, 24 May 2008 03:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2517</guid>
		<description>You guys gave a great couple podcasts @ CONduit in Salt Lake today. That was a great idea to bring Mike Stackpole and Eric Stone (and Bob Defendi) into the conversation. In addition to the on-air podcasts, the off-air chat was EXTREMELY interesting, especially the electronic media discussion. I have been wondering how well various authors/publishers are doing with the shift toward e-book sales.

Your podcasts are just as entertaining in person as they are while listening to them on iPod. Keep up the great casts.

On a side note, I was wondering if you guys had plans for a podcast on contracts/royalties/world rights/etc.

Kirk Shaw</description>
		<content:encoded><![CDATA[<p>You guys gave a great couple podcasts @ CONduit in Salt Lake today. That was a great idea to bring Mike Stackpole and Eric Stone (and Bob Defendi) into the conversation. In addition to the on-air podcasts, the off-air chat was EXTREMELY interesting, especially the electronic media discussion. I have been wondering how well various authors/publishers are doing with the shift toward e-book sales.</p>
<p>Your podcasts are just as entertaining in person as they are while listening to them on iPod. Keep up the great casts.</p>
<p>On a side note, I was wondering if you guys had plans for a podcast on contracts/royalties/world rights/etc.</p>
<p>Kirk Shaw</p>
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	<item>
		<title>By: NoDot</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2484</link>
		<dc:creator>NoDot</dc:creator>
		<pubDate>Fri, 23 May 2008 11:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2484</guid>
		<description>Note: I usually hang out at places like The Gaming Den, where breaking D&amp;D&#039;s &quot;Medieval&quot; feel is a past-time, so my perceptions are colored from that.

@Howard Tayler

Quite the opposite, really. I refer you to the American Revolution and ethnic cleansings in Africa and the Middle East today-massive wars between different groups of &quot;bullet-wizards.&quot; Really, any &quot;government&quot; today could be considered a massive group of &quot;bullet-wizards&quot; who&#039;ve banded together.

Plus, we don&#039;t have people who are tough enough to take baths in lava and survive.

@joe

A Continuous Magic Item of Light is only 1,500gp-less than 10% of a 7th-level character&#039;s Wealth by Level (DMG P.135).</description>
		<content:encoded><![CDATA[<p>Note: I usually hang out at places like The Gaming Den, where breaking D&amp;D&#8217;s &#8220;Medieval&#8221; feel is a past-time, so my perceptions are colored from that.</p>
<p>@Howard Tayler</p>
<p>Quite the opposite, really. I refer you to the American Revolution and ethnic cleansings in Africa and the Middle East today-massive wars between different groups of &#8220;bullet-wizards.&#8221; Really, any &#8220;government&#8221; today could be considered a massive group of &#8220;bullet-wizards&#8221; who&#8217;ve banded together.</p>
<p>Plus, we don&#8217;t have people who are tough enough to take baths in lava and survive.</p>
<p>@joe</p>
<p>A Continuous Magic Item of Light is only 1,500gp-less than 10% of a 7th-level character&#8217;s Wealth by Level (DMG P.135).</p>
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	<item>
		<title>By: Tchalvak</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2474</link>
		<dc:creator>Tchalvak</dc:creator>
		<pubDate>Fri, 23 May 2008 05:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2474</guid>
		<description>Any magic that is permanent would be very very worthwhile, and thus in need of balancing against a harsh cost, even something as simple as the stereotypical &quot;light&quot; spell that is often the first thing that a novice wizard learns, if it were to give off light forever.

Thinking about permanent magic vs. what cost could balance it out has made me realize that I would love to read a story where the cost of the magic IS that its effects -never- go away.  In the same example of a permanent light spell, you would get light building up, if you cast it, to get back a peaceful darkness you would have to hide it or bury it, and others casting it would eventually cause light pollution.  More powerful magic effects, if irreversible, would cause even worse problems (magical fire that once created, would be unable to be extinguished, 

So I kinda think that there are two approaches to magic:  Constrain the magic to keep it from breaking reality, or USE the magic as the vehicle that is inevitably breaking reality.  After all, maybe that is why magic doesn&#039;t correspond to the physical laws, because it is actually breaking those laws down.</description>
		<content:encoded><![CDATA[<p>Any magic that is permanent would be very very worthwhile, and thus in need of balancing against a harsh cost, even something as simple as the stereotypical &#8220;light&#8221; spell that is often the first thing that a novice wizard learns, if it were to give off light forever.</p>
<p>Thinking about permanent magic vs. what cost could balance it out has made me realize that I would love to read a story where the cost of the magic IS that its effects -never- go away.  In the same example of a permanent light spell, you would get light building up, if you cast it, to get back a peaceful darkness you would have to hide it or bury it, and others casting it would eventually cause light pollution.  More powerful magic effects, if irreversible, would cause even worse problems (magical fire that once created, would be unable to be extinguished, </p>
<p>So I kinda think that there are two approaches to magic:  Constrain the magic to keep it from breaking reality, or USE the magic as the vehicle that is inevitably breaking reality.  After all, maybe that is why magic doesn&#8217;t correspond to the physical laws, because it is actually breaking those laws down.</p>
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	<item>
		<title>By: Dan Wells</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2438</link>
		<dc:creator>Dan Wells</dc:creator>
		<pubDate>Thu, 22 May 2008 20:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2438</guid>
		<description>Pessimists unite!</description>
		<content:encoded><![CDATA[<p>Pessimists unite!</p>
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	<item>
		<title>By: Hezekiah</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2434</link>
		<dc:creator>Hezekiah</dc:creator>
		<pubDate>Thu, 22 May 2008 17:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2434</guid>
		<description>Yeah, that&#039;s the conclusion I reached. The first nut-job to come along would pretty much spell the end of everything. 

I don&#039;t think that&#039;s pessimism. Just realism. Oh, wait a minute. Are they different?</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s the conclusion I reached. The first nut-job to come along would pretty much spell the end of everything. </p>
<p>I don&#8217;t think that&#8217;s pessimism. Just realism. Oh, wait a minute. Are they different?</p>
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	<item>
		<title>By: Dan Wells</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2433</link>
		<dc:creator>Dan Wells</dc:creator>
		<pubDate>Thu, 22 May 2008 16:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2433</guid>
		<description>I suspect, carried to its logical conclusion, the main ramification of a magic system without costs or limitations is the complete and utter destruction of everything. But I&#039;m kind of a pessimist.</description>
		<content:encoded><![CDATA[<p>I suspect, carried to its logical conclusion, the main ramification of a magic system without costs or limitations is the complete and utter destruction of everything. But I&#8217;m kind of a pessimist.</p>
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	<item>
		<title>By: Michael B.</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2411</link>
		<dc:creator>Michael B.</dc:creator>
		<pubDate>Thu, 22 May 2008 05:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2411</guid>
		<description>I don&#039;t think you can have a magic system without some limitations.

I mean, if more than one person has access to it, believe me, they are going to work out some rules for using it amongst themselves (or kill each other until only one remains).

If only one person has access to it, well that is a limitation right there (as well as the foundation of a &#039;kill the dark lord&#039; story...)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you can have a magic system without some limitations.</p>
<p>I mean, if more than one person has access to it, believe me, they are going to work out some rules for using it amongst themselves (or kill each other until only one remains).</p>
<p>If only one person has access to it, well that is a limitation right there (as well as the foundation of a &#8216;kill the dark lord&#8217; story&#8230;)</p>
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	<item>
		<title>By: Hezekiah</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2408</link>
		<dc:creator>Hezekiah</dc:creator>
		<pubDate>Thu, 22 May 2008 02:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2408</guid>
		<description>I must agree with Guerry Semones: Lauren B--don&#039;t stop posting.

I wonder what the ramifications of a magic system without costs or limitations would be. Probably something extremely jacked up.</description>
		<content:encoded><![CDATA[<p>I must agree with Guerry Semones: Lauren B&#8211;don&#8217;t stop posting.</p>
<p>I wonder what the ramifications of a magic system without costs or limitations would be. Probably something extremely jacked up.</p>
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	<item>
		<title>By: Jonah</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2401</link>
		<dc:creator>Jonah</dc:creator>
		<pubDate>Thu, 22 May 2008 00:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2401</guid>
		<description>I have three comments after listening to the podcast.
First, the consequence of Magic in the Lord of the Rings is emphatically *not* the death of the wizard.  Tolkien doesn&#039;t end up developing either the limitations or rules of his magical system a lot, but he does make pretty clear what the limitations of magic are for the fellowship - when Gandalf uses his magic, he makes anyone else with any power aware of him.  Since their only hope is stealth, this turns out to bea  Bad Thing.  (sorry, I realize this is a bit nitpicky, but it does seem kind of important to me.)  (Note, the death of the Wizard Who Can Do Cool Things is kind of important for the storyline, but that&#039;s a whole &#039;nother can of worms :)
Second, for a really interesting take on the cost of magic being the life-force of the wielder, I would suggest C.S. Friedman&#039;s Feast of Souls.  It&#039;s an excellent novel with exactly that premise.
Finally, thank you for articulating how completely Herbert broke melange and reshaped a world around it.  I&#039;ve been searching for a while for why I like Dune so much, and I think that&#039;s a big insight I&#039;d been missing.</description>
		<content:encoded><![CDATA[<p>I have three comments after listening to the podcast.<br />
First, the consequence of Magic in the Lord of the Rings is emphatically *not* the death of the wizard.  Tolkien doesn&#8217;t end up developing either the limitations or rules of his magical system a lot, but he does make pretty clear what the limitations of magic are for the fellowship &#8211; when Gandalf uses his magic, he makes anyone else with any power aware of him.  Since their only hope is stealth, this turns out to bea  Bad Thing.  (sorry, I realize this is a bit nitpicky, but it does seem kind of important to me.)  (Note, the death of the Wizard Who Can Do Cool Things is kind of important for the storyline, but that&#8217;s a whole &#8216;nother can of worms <img src='http://www.writingexcuses.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Second, for a really interesting take on the cost of magic being the life-force of the wielder, I would suggest C.S. Friedman&#8217;s Feast of Souls.  It&#8217;s an excellent novel with exactly that premise.<br />
Finally, thank you for articulating how completely Herbert broke melange and reshaped a world around it.  I&#8217;ve been searching for a while for why I like Dune so much, and I think that&#8217;s a big insight I&#8217;d been missing.</p>
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	<item>
		<title>By: Guerry Semones</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2392</link>
		<dc:creator>Guerry Semones</dc:creator>
		<pubDate>Wed, 21 May 2008 21:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2392</guid>
		<description>Okay, during my traditional third listen to the podcast...should I explain that? I listen to the podcast twice on my drive home Monday afternoons (OCD-R-US :-). Then that night, or the next day, I&#039;ll peruse the forums here, and read them for a couple of days. Finally I&#039;ll listen to the podcast again in light of the conversations, and take down written notes from the cast, as well as anything I&#039;ve gotten from it, the forums, etc. This all pretty much ingrains the ideas that I liked in my brain, and brings up insights, sometimes unexpectedly. Not to wax to much about this, but I find these podcasts and the discussions here quite rich and helpful.

Sorry to go on so. Anyway, another good SF/Fantasy author that represents the ramifications side of magic and technology (the magic side of his writing was mentioned in the podcast) is Larry Niven. Niven wrote &quot;The Magic Goes Away,&quot; and &quot;The Magic May Return,&quot; and &quot;More Magic,&quot; and with Jerry Pournelle &quot;The Burning City,&quot; and &quot;Burning Tower.&quot; 

On the SF side, Niven has written bunches of short stories, etc. that look at technological ramifications on society. He wrote about what would happen if society became dependent (and obsessive) about organ transplanting as a way to live longer/forever. This leads, of course, to a huge black market for all organs, including skin, bones, etc. He called it organlegging and explored it quite a bit. Consequently, he then examined the ramifications of what would happen when that society suddenly had machines that could fix/heal you of most anything. Along the way he touches on &quot;corpsicles,&quot; people that freeze themselves to be healed later, only to find out.... Just look up Larry Niven on wikipedia, and you&#039;ll find his bibliography, or look up organlegging and skip the text (SPOILER WARNING) and look for the story references at the bottom.

@Lauren B:
I hope you don&#039;t mean you won&#039;t be posting here in the future? It&#039;s great to get a wide range of insights, so I hope you continue posting.</description>
		<content:encoded><![CDATA[<p>Okay, during my traditional third listen to the podcast&#8230;should I explain that? I listen to the podcast twice on my drive home Monday afternoons (OCD-R-US <img src='http://www.writingexcuses.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . Then that night, or the next day, I&#8217;ll peruse the forums here, and read them for a couple of days. Finally I&#8217;ll listen to the podcast again in light of the conversations, and take down written notes from the cast, as well as anything I&#8217;ve gotten from it, the forums, etc. This all pretty much ingrains the ideas that I liked in my brain, and brings up insights, sometimes unexpectedly. Not to wax to much about this, but I find these podcasts and the discussions here quite rich and helpful.</p>
<p>Sorry to go on so. Anyway, another good SF/Fantasy author that represents the ramifications side of magic and technology (the magic side of his writing was mentioned in the podcast) is Larry Niven. Niven wrote &#8220;The Magic Goes Away,&#8221; and &#8220;The Magic May Return,&#8221; and &#8220;More Magic,&#8221; and with Jerry Pournelle &#8220;The Burning City,&#8221; and &#8220;Burning Tower.&#8221; </p>
<p>On the SF side, Niven has written bunches of short stories, etc. that look at technological ramifications on society. He wrote about what would happen if society became dependent (and obsessive) about organ transplanting as a way to live longer/forever. This leads, of course, to a huge black market for all organs, including skin, bones, etc. He called it organlegging and explored it quite a bit. Consequently, he then examined the ramifications of what would happen when that society suddenly had machines that could fix/heal you of most anything. Along the way he touches on &#8220;corpsicles,&#8221; people that freeze themselves to be healed later, only to find out&#8230;. Just look up Larry Niven on wikipedia, and you&#8217;ll find his bibliography, or look up organlegging and skip the text (SPOILER WARNING) and look for the story references at the bottom.</p>
<p>@Lauren B:<br />
I hope you don&#8217;t mean you won&#8217;t be posting here in the future? It&#8217;s great to get a wide range of insights, so I hope you continue posting.</p>
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	<item>
		<title>By: Mike Barker</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2345</link>
		<dc:creator>Mike Barker</dc:creator>
		<pubDate>Wed, 21 May 2008 04:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2345</guid>
		<description>A more-or-less summary is now available at 

http://mbarker.livejournal.com/71079.html</description>
		<content:encoded><![CDATA[<p>A more-or-less summary is now available at </p>
<p><a href="http://mbarker.livejournal.com/71079.html" rel="nofollow">http://mbarker.livejournal.com/71079.html</a></p>
]]></content:encoded>
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	<item>
		<title>By: Jen</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2332</link>
		<dc:creator>Jen</dc:creator>
		<pubDate>Wed, 21 May 2008 01:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2332</guid>
		<description>Two words about the energy costs of magic: Mentat Famine.

(About the only coherent thing I got out of Heretics of Dune. It might make more sense on acid, but I haven&#039;t tried that).</description>
		<content:encoded><![CDATA[<p>Two words about the energy costs of magic: Mentat Famine.</p>
<p>(About the only coherent thing I got out of Heretics of Dune. It might make more sense on acid, but I haven&#8217;t tried that).</p>
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	<item>
		<title>By: Pang</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2318</link>
		<dc:creator>Pang</dc:creator>
		<pubDate>Tue, 20 May 2008 23:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2318</guid>
		<description>Something I&#039;m curious about: magical items, for example the Ring from LOTR, Green Lantern Rings, or any number of items in the Harry Potter series. Are there any specific  rules for considering costs, ramifications, and limitations for magical items as opposed to say, spells? The most logical thing seems to me to define an object&#039;s powers with limitations, but in the case of Green Lantern, this clearly doesn&#039;t work very well. &quot;Yellow&quot; is not a weakness. Just flood the area with green light so the yellow objects don&#039;t reflect properly and you can do whatever the heck you want. In absence of yellow, you can just do whatever the heck you want.</description>
		<content:encoded><![CDATA[<p>Something I&#8217;m curious about: magical items, for example the Ring from LOTR, Green Lantern Rings, or any number of items in the Harry Potter series. Are there any specific  rules for considering costs, ramifications, and limitations for magical items as opposed to say, spells? The most logical thing seems to me to define an object&#8217;s powers with limitations, but in the case of Green Lantern, this clearly doesn&#8217;t work very well. &#8220;Yellow&#8221; is not a weakness. Just flood the area with green light so the yellow objects don&#8217;t reflect properly and you can do whatever the heck you want. In absence of yellow, you can just do whatever the heck you want.</p>
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		<title>By: Lauren B</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2300</link>
		<dc:creator>Lauren B</dc:creator>
		<pubDate>Tue, 20 May 2008 21:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2300</guid>
		<description>I am so sorry! I didn&#039;t even think about the spoiler issue! I can&#039;t apologize enough to those who have not yet read or finished reading Mistborn! The thought just popped into my head and I posted it without even thinking about it. 

My sincerest apologies. I&#039;ll be keeping my mouth shut in the future. Thanks for editing that Dan.</description>
		<content:encoded><![CDATA[<p>I am so sorry! I didn&#8217;t even think about the spoiler issue! I can&#8217;t apologize enough to those who have not yet read or finished reading Mistborn! The thought just popped into my head and I posted it without even thinking about it. </p>
<p>My sincerest apologies. I&#8217;ll be keeping my mouth shut in the future. Thanks for editing that Dan.</p>
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		<title>By: Dan Wells</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2286</link>
		<dc:creator>Dan Wells</dc:creator>
		<pubDate>Tue, 20 May 2008 18:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2286</guid>
		<description>Lauren B:
I edited your post to remove the spoiler, but I think your point is a very important one: the limitations of magic are often the most interesting part of it. The reason for this, as with virtually everything in the realm of storytelling, comes down to conflict. Conflict is what interests us, conflict is what drives plots and characters, and conflict takes place at the borders between one thing and another--between two characters who don&#039;t get along, between two difficult choices, or even between magic and not-magic. That border is usually the most fascinating part of a magic system, where something mundane becomes magical, or someone normal begins to learn magic, or some wizard starts to lose her magic power, or a magic person must try to solve a problem without magic or use their magic in a different way.</description>
		<content:encoded><![CDATA[<p>Lauren B:<br />
I edited your post to remove the spoiler, but I think your point is a very important one: the limitations of magic are often the most interesting part of it. The reason for this, as with virtually everything in the realm of storytelling, comes down to conflict. Conflict is what interests us, conflict is what drives plots and characters, and conflict takes place at the borders between one thing and another&#8211;between two characters who don&#8217;t get along, between two difficult choices, or even between magic and not-magic. That border is usually the most fascinating part of a magic system, where something mundane becomes magical, or someone normal begins to learn magic, or some wizard starts to lose her magic power, or a magic person must try to solve a problem without magic or use their magic in a different way.</p>
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		<title>By: Joe</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2282</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 20 May 2008 14:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2282</guid>
		<description>First of all, another excellent pod cast.  These are really helping with my own writing projects.

I have to call Howard on something though.  Although the Donkey Rule is an excellent one to keep in mind while designing a magic system your example of the Light spell from D&amp;D putting candle makers out of business is questionable.  

Light only lasts 10 min/level.  A standard candle in D&amp;D burns for an hour.  It would take a 6th level wizard to equal the duration of a candle.  Most of the casters in the world will be lower than that.  And of course Bob &amp; Marry Peasant can&#039;t cast a lick of magic.  Now continual flame will give you a light forever but it&#039;s a 2nd level spell at minimum and requires 50gp worth of ruby dust putting it far out of reach of an average citizen in D&amp;D.
Not to mention candles can supply heat and flame which can be useful in many ways.

So, even with magical means of light in a world there can still be a need for candles.  

Although this brings up a point; even if you can do something with magic in a setting, it may just make more sense to do it the mundane way.</description>
		<content:encoded><![CDATA[<p>First of all, another excellent pod cast.  These are really helping with my own writing projects.</p>
<p>I have to call Howard on something though.  Although the Donkey Rule is an excellent one to keep in mind while designing a magic system your example of the Light spell from D&amp;D putting candle makers out of business is questionable.  </p>
<p>Light only lasts 10 min/level.  A standard candle in D&amp;D burns for an hour.  It would take a 6th level wizard to equal the duration of a candle.  Most of the casters in the world will be lower than that.  And of course Bob &amp; Marry Peasant can&#8217;t cast a lick of magic.  Now continual flame will give you a light forever but it&#8217;s a 2nd level spell at minimum and requires 50gp worth of ruby dust putting it far out of reach of an average citizen in D&amp;D.<br />
Not to mention candles can supply heat and flame which can be useful in many ways.</p>
<p>So, even with magical means of light in a world there can still be a need for candles.  </p>
<p>Although this brings up a point; even if you can do something with magic in a setting, it may just make more sense to do it the mundane way.</p>
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		<title>By: Howard Tayler</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2276</link>
		<dc:creator>Howard Tayler</dc:creator>
		<pubDate>Tue, 20 May 2008 13:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2276</guid>
		<description>&lt;b&gt;@MichaelB&lt;/b&gt;
&lt;blockquote&gt;&lt;I&gt;What does everyone think about having the limits of magic be primarily societal as opposed to inherent?&lt;/i&gt;&lt;/blockquote&gt;

In the real world that seems to have worked. We haven&#039;t annihilated ourselves with nuclear weapons yet, and we seem to be curbing some of our other self-destructive tendencies. &quot;Checks and Balances&quot; has served American Government well, though sometimes the pendulum swings back and forth across generations. States like mine (Utah) allow just about anybody to carry a handgun, and yet we don&#039;t have bullet-wizards forcing their will upon society at large. 

These sorts of examples will serve a writer well.</description>
		<content:encoded><![CDATA[<p><b>@MichaelB</b></p>
<blockquote><p><i>What does everyone think about having the limits of magic be primarily societal as opposed to inherent?</i></p></blockquote>
<p>In the real world that seems to have worked. We haven&#8217;t annihilated ourselves with nuclear weapons yet, and we seem to be curbing some of our other self-destructive tendencies. &#8220;Checks and Balances&#8221; has served American Government well, though sometimes the pendulum swings back and forth across generations. States like mine (Utah) allow just about anybody to carry a handgun, and yet we don&#8217;t have bullet-wizards forcing their will upon society at large. </p>
<p>These sorts of examples will serve a writer well.</p>
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		<title>By: Raethe</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2265</link>
		<dc:creator>Raethe</dc:creator>
		<pubDate>Tue, 20 May 2008 07:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2265</guid>
		<description>Hezekiah: Thing is, it really depends on what you want your magic system to do - and I mean that in a narrative sense. Depending on what a story is and how it&#039;s executed, there&#039;s no particular reason why one can&#039;t have a magic system that allows for destroying of matter at relatively low cost. If it&#039;s something that works within the context of a story, and doesn&#039;t feel implausible or like a cheap plot device, then go for it. 

That being said, I think that - if I may make some sweeping generalizations here - most of the time, a magic system is most interesting if it has limitations, costs, etcetera associated with it. As pointed out in the &#039;cast, a magic system that can just do ANYTHING is going to sap tension from a story pretty quickly, and once that&#039;s gone so&#039;s your audience. And although the wonderful thing about fantasy is supposedly that anything is possible, a world where anything is possible is horribly implausible. I think that suspension of belief is pivotal to that sense of wonder that&#039;s so important in fantasy - and if I can&#039;t get past the implausibility of a world and its magic system, I&#039;m sure as heck not going to feel much wonderment at the system.  Again, though, if you can make it work somehow within a narrative... *shrug*

Alternatively you can get pretty creative with the kinds of &quot;costs&quot; involved, if having people falling over from exhaustion or whatever after destroying massive amounts of matter doesn&#039;t work for you. There are a lot of subtle physical or pyschological things that could affect a character casting said magic; or adverse affects could be inflicted on the world around the character. It could be as simple as: People have the ability to go around destroying massive amounts of matter with little-to-no effort. Problem? I think so! (See, I actually think that something like that would be a lot of fun to play with, but then I&#039;m twisted like that.) 

So I guess the short version of all this is &quot;meh, whatever works&quot;. Sorry for rambling. My excuse is that I&#039;ve been attempting (unsuccessfully) to teach myself javascript all day; I&#039;m pretty sure it&#039;s melted my brain. Seriously, I can feel grey matter trickling out my ears.</description>
		<content:encoded><![CDATA[<p>Hezekiah: Thing is, it really depends on what you want your magic system to do &#8211; and I mean that in a narrative sense. Depending on what a story is and how it&#8217;s executed, there&#8217;s no particular reason why one can&#8217;t have a magic system that allows for destroying of matter at relatively low cost. If it&#8217;s something that works within the context of a story, and doesn&#8217;t feel implausible or like a cheap plot device, then go for it. </p>
<p>That being said, I think that &#8211; if I may make some sweeping generalizations here &#8211; most of the time, a magic system is most interesting if it has limitations, costs, etcetera associated with it. As pointed out in the &#8216;cast, a magic system that can just do ANYTHING is going to sap tension from a story pretty quickly, and once that&#8217;s gone so&#8217;s your audience. And although the wonderful thing about fantasy is supposedly that anything is possible, a world where anything is possible is horribly implausible. I think that suspension of belief is pivotal to that sense of wonder that&#8217;s so important in fantasy &#8211; and if I can&#8217;t get past the implausibility of a world and its magic system, I&#8217;m sure as heck not going to feel much wonderment at the system.  Again, though, if you can make it work somehow within a narrative&#8230; *shrug*</p>
<p>Alternatively you can get pretty creative with the kinds of &#8220;costs&#8221; involved, if having people falling over from exhaustion or whatever after destroying massive amounts of matter doesn&#8217;t work for you. There are a lot of subtle physical or pyschological things that could affect a character casting said magic; or adverse affects could be inflicted on the world around the character. It could be as simple as: People have the ability to go around destroying massive amounts of matter with little-to-no effort. Problem? I think so! (See, I actually think that something like that would be a lot of fun to play with, but then I&#8217;m twisted like that.) </p>
<p>So I guess the short version of all this is &#8220;meh, whatever works&#8221;. Sorry for rambling. My excuse is that I&#8217;ve been attempting (unsuccessfully) to teach myself javascript all day; I&#8217;m pretty sure it&#8217;s melted my brain. Seriously, I can feel grey matter trickling out my ears.</p>
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		<title>By: Michael B.</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2264</link>
		<dc:creator>Michael B.</dc:creator>
		<pubDate>Tue, 20 May 2008 06:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2264</guid>
		<description>I think it can be interesting to have a Magic system where any or all of your limitations are societal more than anything else.  The system in the Castle Falkenstein RPG has mages who can do pretty much anything if they have sufficient time.  What prevents these people from destroying the world are two things:

a) Certain spells are known only to certain groups.  Said groups don&#039;t generally mix (and are often in conflict with each other), so it is impossible for any given mage to cast every spell in the book.  Thus you may not have both the power to destroy the world and the power to defend yourself while you cast your world destroying spell.

b) Other wizards would prefer not to have the world destroyed right now and they can do something about it.  There are also lots more of them than you.

What does everyone think about having the limits of magic be primarily societal as opposed to inherent?</description>
		<content:encoded><![CDATA[<p>I think it can be interesting to have a Magic system where any or all of your limitations are societal more than anything else.  The system in the Castle Falkenstein RPG has mages who can do pretty much anything if they have sufficient time.  What prevents these people from destroying the world are two things:</p>
<p>a) Certain spells are known only to certain groups.  Said groups don&#8217;t generally mix (and are often in conflict with each other), so it is impossible for any given mage to cast every spell in the book.  Thus you may not have both the power to destroy the world and the power to defend yourself while you cast your world destroying spell.</p>
<p>b) Other wizards would prefer not to have the world destroyed right now and they can do something about it.  There are also lots more of them than you.</p>
<p>What does everyone think about having the limits of magic be primarily societal as opposed to inherent?</p>
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		<title>By: Guerry Semones</title>
		<link>http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/comment-page-1/#comment-2262</link>
		<dc:creator>Guerry Semones</dc:creator>
		<pubDate>Tue, 20 May 2008 05:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/#comment-2262</guid>
		<description>Yes, folks *please* think about spoiler warnings! I hit &quot;burning atium...&quot; and came to a dead stop fortunately! 8-0  :-)  I&#039;m in chapter eight of &quot;Mistborn.&quot;

Yes, editing posts would be nice.

Bravo on Tayler&#039;s First Law aka the Donkey Rule. Dune is a spot on example on examining ramifications. I&#039;ve not read much Charles Stross yet, but from what I understand from reading interviews with him, he thinks a lot about the economies of the technologies in his SF.

It occurred to me during the podcast why a lot of vampire/werewolf/etc. type of stuff turns me off, particularly as presented perhaps in movies. Those characters are inherently so powerful, and often their limitations/costs are worked around too easily by plot writers. I became a vampire in the game Oblivion. It was a pain trying to get anything done! Sunlight *hurts*. Not to mention the facts that the gods didn&#039;t like you anymore....

Costs, limitations and ramifications really are an important key to both magic, and to technology in SF. Look at what Howard did with the teraport tech in Schlock&#039;s Mercenary. Great stuff, fun stuff, and again, spot on example of the interesting things you can do when you stop and think about a particular technology&#039;s or magic system&#039;s impact.

Whoops, I plugged Howard twice in one post. Does someone keep score? ;-)

There&#039;s more I thought of, but it&#039;s after midnight, and my mana bar is down.</description>
		<content:encoded><![CDATA[<p>Yes, folks *please* think about spoiler warnings! I hit &#8220;burning atium&#8230;&#8221; and came to a dead stop fortunately! 8-0  <img src='http://www.writingexcuses.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   I&#8217;m in chapter eight of &#8220;Mistborn.&#8221;</p>
<p>Yes, editing posts would be nice.</p>
<p>Bravo on Tayler&#8217;s First Law aka the Donkey Rule. Dune is a spot on example on examining ramifications. I&#8217;ve not read much Charles Stross yet, but from what I understand from reading interviews with him, he thinks a lot about the economies of the technologies in his SF.</p>
<p>It occurred to me during the podcast why a lot of vampire/werewolf/etc. type of stuff turns me off, particularly as presented perhaps in movies. Those characters are inherently so powerful, and often their limitations/costs are worked around too easily by plot writers. I became a vampire in the game Oblivion. It was a pain trying to get anything done! Sunlight *hurts*. Not to mention the facts that the gods didn&#8217;t like you anymore&#8230;.</p>
<p>Costs, limitations and ramifications really are an important key to both magic, and to technology in SF. Look at what Howard did with the teraport tech in Schlock&#8217;s Mercenary. Great stuff, fun stuff, and again, spot on example of the interesting things you can do when you stop and think about a particular technology&#8217;s or magic system&#8217;s impact.</p>
<p>Whoops, I plugged Howard twice in one post. Does someone keep score? <img src='http://www.writingexcuses.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>There&#8217;s more I thought of, but it&#8217;s after midnight, and my mana bar is down.</p>
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