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	<title>Comments on: Writing Excuses Bonus Episode 1: Remembering Gary Gygax</title>
	<link>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/</link>
	<description>Fifteen minutes long, because you're in a hurry, and we're not that smart.</description>
	<pubDate>Sat, 05 Jul 2008 17:23:31 +0000</pubDate>
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		<title>By: Hezekiah</title>
		<link>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-132</link>
		<dc:creator>Hezekiah</dc:creator>
		<pubDate>Tue, 11 Mar 2008 19:35:38 +0000</pubDate>
		<guid>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-132</guid>
		<description>Oh, poo. Posted on the wrong item! Doh!</description>
		<content:encoded><![CDATA[<p>Oh, poo. Posted on the wrong item! Doh!</p>
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		<title>By: Hezekiah</title>
		<link>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-130</link>
		<dc:creator>Hezekiah</dc:creator>
		<pubDate>Tue, 11 Mar 2008 18:08:32 +0000</pubDate>
		<guid>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-130</guid>
		<description>I just finished Elantris, and I noticed a technique used in that book that may relate to this topic. Sr. Sanderson breaks individual scenes in the way talked about in the podcast: enter late, leave early.

Many authors will present a scene in one big chunk, even when several distinct things happen. They simply add a transition paragraph between "topics." Sr. Sanderson, however, eliminates the transition paragraph, and adds a section break. Read the first chapter or two, and I think the longest section before a break is 2 or 3 pages. They are noticeably short. They may get a little longer as the book progresses, bet the technique is generally the same.

As far as I can tell, this accomplishes two important things:

1. It breaks the story telling up into much smaller chunks. These chunks are much more digestible than longer sections, and make it easier to read the book. It's simply less imposing, and also easier to say, "One more section, and then I'll put the book down."

2. It adds drama and emphasis to the item that precedes  the break.

It's a technique I find it very interesting.

Glancing through Mistborn, it appears that the sections are much longer than in Elantris, so I imagine the length of scenes or sections probably also says something about the tone and speed of the story telling.</description>
		<content:encoded><![CDATA[<p>I just finished Elantris, and I noticed a technique used in that book that may relate to this topic. Sr. Sanderson breaks individual scenes in the way talked about in the podcast: enter late, leave early.</p>
<p>Many authors will present a scene in one big chunk, even when several distinct things happen. They simply add a transition paragraph between &#8220;topics.&#8221; Sr. Sanderson, however, eliminates the transition paragraph, and adds a section break. Read the first chapter or two, and I think the longest section before a break is 2 or 3 pages. They are noticeably short. They may get a little longer as the book progresses, bet the technique is generally the same.</p>
<p>As far as I can tell, this accomplishes two important things:</p>
<p>1. It breaks the story telling up into much smaller chunks. These chunks are much more digestible than longer sections, and make it easier to read the book. It&#8217;s simply less imposing, and also easier to say, &#8220;One more section, and then I&#8217;ll put the book down.&#8221;</p>
<p>2. It adds drama and emphasis to the item that precedes  the break.</p>
<p>It&#8217;s a technique I find it very interesting.</p>
<p>Glancing through Mistborn, it appears that the sections are much longer than in Elantris, so I imagine the length of scenes or sections probably also says something about the tone and speed of the story telling.</p>
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	<item>
		<title>By: Howard Tayler</title>
		<link>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-129</link>
		<dc:creator>Howard Tayler</dc:creator>
		<pubDate>Tue, 11 Mar 2008 13:27:37 +0000</pubDate>
		<guid>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-129</guid>
		<description>You're right. Basic D&#038;D was created a little before AD&#038;D. But the box set Brandon saw was the early 1980's release, when TSR kind of forked the product lines, rather than bringing them together. 

Basic was more about role-play, Advanced was more about the mechanics of combat simulation. Both were FAR more complicated than systems that focus on role-play today.

--Howard</description>
		<content:encoded><![CDATA[<p>You&#8217;re right. Basic D&#038;D was created a little before AD&#038;D. But the box set Brandon saw was the early 1980&#8217;s release, when TSR kind of forked the product lines, rather than bringing them together. </p>
<p>Basic was more about role-play, Advanced was more about the mechanics of combat simulation. Both were FAR more complicated than systems that focus on role-play today.</p>
<p>&#8211;Howard</p>
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		<title>By: 42</title>
		<link>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-128</link>
		<dc:creator>42</dc:creator>
		<pubDate>Tue, 11 Mar 2008 00:33:06 +0000</pubDate>
		<guid>http://www.writingexcuses.com/2008/03/09/writing-excuses-bonus-episode-1-gary-gygax/#comment-128</guid>
		<description>I thought AD&#38;D (1st and 2nd editions) were actually published along side with D&#38;D basic. D&#38;D basic came out in 1977 (three years after the first D&#38;D manuals). AD&#38;D came out in 1978. Both brands were published similtaneously well into the 1990s.

I like that you pointed out that even though many people didn't start playing rpgs through D&#38;D, they still owe a debt to Gary Gygax for initiating the rpg industy.</description>
		<content:encoded><![CDATA[<p>I thought AD&amp;D (1st and 2nd editions) were actually published along side with D&amp;D basic. D&amp;D basic came out in 1977 (three years after the first D&amp;D manuals). AD&amp;D came out in 1978. Both brands were published similtaneously well into the 1990s.</p>
<p>I like that you pointed out that even though many people didn&#8217;t start playing rpgs through D&amp;D, they still owe a debt to Gary Gygax for initiating the rpg industy.</p>
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